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NPC Generator

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Advanced [show]


Quarethon Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a green costume with the symbols of his god on his torso. He has dyed his greying gold crest a little too much giving a sharp gold color. He has a tattooed face.

Personality: He can speak with the recently deceased. A true patriot, Quarethon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. His druidic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Military. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Quarethon Qyxpahrgh, Male Dragonborn Commoner 2
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)16 (+3) 8 (-1)15 (+2)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Sylvan, Ignan, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 190 gp.


Social Check DCs


Azzakh Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he is wearing a long, black, dusty cloak. His crest is short and rusty. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Tabaxi culture. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the east. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A strong sense of loyalty to Tabaxi people; and he has a crush on the local knight

Ideals: Professionalism. Flaws: Racist. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Azzakh Hashphronyxadyn, Male Dragonborn Commoner 6
Medium (6'6") Dragonborn, True Neutral (CR 6)
Armor Class 10
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His yellow fur is lengthy and is close to two feet long. His copper eyes are passionate and lively.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Emerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Emerald. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Fortune-teller again; and he is greedy

Ideals: Fighting. Flaws: Selfish. Bonds: Criminal record, Rich, Job. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Emerald In Shadow, Male Tabaxi Ranger 17
Medium (5'8") Tabaxi, Chaotic Neutral (CR 17)
Armor Class 13
Hit Points 111 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)15 (+2) 16 (+3)16 (+3)
Skills Investigation +8, Religion +8
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1702221

Possessions: 700 pp. Emerald (800 gp). Banded agate (14 gp). Chrysoberyl (120 gp). Hematite (14 gp). Deep blue spinel (1100 gp). Iolite (60 gp). Citrine (60 gp). Citrine (60 gp). Onyx (60 gp). Star ruby (800 gp). Red garnet (120 gp). Lapis lazuli (14 gp). Jade (120 gp).


Social Check DCs


Emen Hartford, Female Half-Orc [Permalink]

Personal [hide]

Description: She usually wears her black robe and has her axe always slung over her shoulder. Her skin is fair and her fingers are delicate and long. Her hair is black and very short. Her amber eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic woman, Emen's first love is herself. Her second love is also herself. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She got into the Barkeep business at a young age. She moved from fad to fad and when she turned 15 she discovered dancing. Due to her spouse's obsession with being a Armorer they were divorced and she won custody of their daughter. She worked as a Barkeep, and she later adopted a second daughter.

Motivation: Doesn't want to be a Barkeep and was forced into it by her family.

Ideals: Impeccable, Artistic. Bonds: Poor, Family, Job. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Emen Hartford, Female Half-Orc Warrior 1
Medium (5'6") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)13 (+1) 8 (-1)14 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 120 gp.


Social Check DCs

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