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Advanced [show]


Ahrim Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. He has moderate length white hair. His black eyes dart from person to person.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Adventurer, Job. Occupation: Sage

Voice: Irish accent

Attributes [hide]

Ahrim Vigil, Male Tiefling Bard 13
Medium (6'9") Tiefling, Neutral Good (CR 13)
Armor Class 8
Hit Points 60 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)13 (+1) 14 (+2)20 (+5)
Skills Deception +9, History +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 4d4+0, Ranged +2 / 4d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 4000 gp. Fire opal pendant on a fine gold chain (900 gp). Large well-done wool tapestry (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Gold and topaz bottle stopper cork (1300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Silver chalice with lapis lazuli gems (160 gp). Black velvet mask with numerous citrines (160 gp).


Social Check DCs


Burgell Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear blue clothing when he does not wear armor. He has shaved his head bald. His blue eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.

History: Burgell was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Job, Adventurer, Family. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Burgell Nucklestamp, Male Gnome Expert 10
Small (3'4") Gnome, Neutral Good (CR 10)
Armor Class 14
Hit Points 35 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)10 (+0) 12 (+1)5 (-3)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +7

Possessions: 290 pp. Sapphire pendant on gold chain (1900 gp). 1 Minor magic item.


Social Check DCs


Cumpen Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'3" and wears a well pressed and immaculate suit (or dress). Her left hand appears badly burned and disfigured. Her auburn hair is lengthy. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised in a white middle class family as the only child. Cumpen was born on a far southern desert where she grew up under the tutelage of her mother, an expert Map Maker. She moves from town to town, unable to find a place to settle.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it.

Ideals: Extrovert. Flaws: Mundane. Bonds: Enemies, Immigrant. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Cumpen Oomtrowl, Female Gnome Fighter 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 9
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)15 (+2) 10 (+0)8 (-1)
Skills Perception +2, Stealth +0
Senses Passive Perception 10
Languages Common, Gnome, Giant, Auran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 30 pp.


Social Check DCs


Maynild Skelton, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'0" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a Stetson hat to cover her moderate length blonde hair. Her eyes are a pleasant hazel.

Personality: Maynild speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Maynild is combative with any and all who dare try her patience in the slightest.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother was very strict, and drilled into her lessons on being the perfect lady. She moves from town to town, unable to find a place to settle.

Motivation: Someone believes her a fraud; and nothing but the best is good enough for her

Ideals: Impeccable, Justice. Bonds: Rich, Immigrant, Enemies. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Maynild Skelton, Female Human Druid 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 pp. Iolite (20 gp). 1 Banded mail.


Social Check DCs

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