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NPC Generator

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Advanced [show]


Ruloth Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: This malnourished woman wears black trousers with grey and brown striped suspenders. She wears various colorful collared shirts. Her rusty crest, when down, is lengthy. She wears crescent spectacles with a black brim.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She moved from fad to fad and when she turned 15 she discovered writing. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Artistic. Bonds: Poor, Guardian, Adventurer, Military. Occupation: Sage

Voice: Pronounces difficult words wrong

Attributes [hide]

Ruloth Umbyrphrael, Female Dragonborn Commoner 7
Medium (6'2") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)14 (+2) 16 (+3)13 (+1)
Skills Animal Handling +6, Arcana +5
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 120 pp. Citrine (80 gp).


Social Check DCs


Azaki Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. His golden hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invites people to come help in his community garden.

History: He was raised in a desert tribe. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality

Ideals: Impeccable, Philantrophist. Bonds: Nature, Adventurer, Religious. Occupation: Carter

Voice: Farmer accent

Attributes [hide]

Azaki Caphaxath, Male Elf Wizard 1
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills History +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 pp.


Social Check DCs


Salanop Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears just a blue suit. She has a penchant for wearing a ring with an oversized jet on her right hand. Her brown hair is wavy and long. Her eyes are hazel.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: A deep hatred of goblins; and to end her boredom

Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Religious, Enemies. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Salanop Miggledy, Female Gnome Adept 5
Small (3'1") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 800 gp. Malachite (13 gp). Rose (40 gp). Coral (40 gp). Violet garnet (1000 gp).


Social Check DCs


Werydd Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman has the majority of her body covered in plate and is in decent physical shape. Her blonde hair is cut jaggedly and amateurishly. Her violet eyes are slightly larger than normal.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Werydd was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Her father was a mechanic, and taught her how to fix just about anything. She is searching for what she claims is her rightful reward.

Motivation: She desires power and/or immortality.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Werydd Bloodkith, Female Dwarf Ranger 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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