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NPC Generator

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Advanced [show]


Grai Pinkerton, Female Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged woman wears a simple burlap shirt and baggy pants. She conceals her shortspear with her veritable burlap sack of a shirt and is in decent physical shape. Her chestnut hair is heavily combed to the right. Her eyes are likewise gray.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born the only child of a wealthy merchant. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is wracked by social anxiety; and wants to raise her children well

Ideals: Optimist, Entrepeneur. Flaws: Shy, Fearful. Bonds: Family. Occupation: Laborer

Voice: Italian accent

Attributes [hide]

Grai Pinkerton, Female Half-Orc Bard 6
Medium (6'2") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Deception +4, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ugol Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. He has moderate length red hair. His eyes, though not visible through his cowl, are hazel.

Personality: He can speak with the recently deceased. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north to a Map Maker, Ugol learned a great deal about his father's area of expertise. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against giants; and to reunite with his absent father

Ideals: Gifted. Bonds: Family, Job, Nature, Enemies. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ugol Marley, Male Half-Orc Rogue 1
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 17 (+3)7 (-2) 8 (-1)11 (+0)
Skills Medicine +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 300 sp. Black velvet mask with numerous citrines (130 gp).


Social Check DCs


Ernest Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Ernest hails from a village terrorized by gnolls. His first spouse was a Performer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels kind of lost in life; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic, Depressed. Bonds: In love, Enemies, Family. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Gentry, Male Human Warrior 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 500 sp. Moonstone (20 gp).


Social Check DCs


Pirithin Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His eyes are brown and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and to be a cartwright again

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Pirithin Goldfound, Male Halfling Wizard 7
Small (3'2") Halfling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 32 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills Medicine +3, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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