Marastyr Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman has a large grey mantle and cape that has been intricately interwoven into her black robe and is in decent physical shape. Her hair is blonde and curly. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born at the edge of vast forest. There was a wharf not far from home where she often wandered off to fish. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is wracked by social anxiety; and she is content
Ideals: Professionalism. Flaws: Mundane, Insane, Fearful. Bonds: Nature. Occupation: Stylist
Voice: Boston accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 4 (-3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp. 1 Masterwork studded leather.
Hagren Yeardley, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'6" and wears a black coat over a blue low-cut shirt, and a broad hat upon his head. His black hair is cut jaggedly and amateurishly. He has a dull look in his brown eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He also hits on women, regardless of circumstances.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A deep hatred of goblins; and he wants to get laid
Flaws: Disease. Bonds: Criminal record, Has a crush, Rich, Enemies. Occupation: Banker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 14 (+2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +2
Possessions: 4000 sp. Old masterpiece painting (1600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). 1 Minor magic item. 1 Minor magic item.
Ogthrak Hastings, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. He has hazel eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Banker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 8 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 6 (-2) | 7 (-2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Tiger eye turquoise (9 gp). Rock crystal (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Fragrant Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'4" eastern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His orange fur is slicked back into a classic pompadour. He has several tiny amethyst earrings on each ear.
Personality: Fragrant is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and money/treasure
Ideals: Entrepeneur, Extrovert, Gifted. Flaws: Impulsive. Bonds: Rich. Occupation: Ruler
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 23 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 8 (-1) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Goblin, Undercommon, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: Moss agate (5 gp). Red spinel (70 gp). Golden yellow topaz (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!

