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NPC Generator

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Advanced [show]


Erky Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting tan shirt and pants. He wears a feathered hat to hide his balding. This hazel eyed westerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Flaws: Impulsive. Bonds: Criminal record, Nature, Adventurer. Occupation: Architect

Voice: Slow speaker

Attributes [hide]

Erky Horcusporcus, Male Gnome Warrior 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Onyx (20 gp). Pink pearl (150 gp). Bloodstone (20 gp). Coral (150 gp).


Social Check DCs


Arnold Azzo, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear flannel. He keeps his silver hair in a pixie cut. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Jeweler. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of a Stylist, who enjoyed hunting, Arnold was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Insane. Bonds: Job, Criminal record, Nature. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Arnold Azzo, Male Half-Elf Rogue 8
Medium (5'9") Half-Elf, True Neutral (CR 8)
Armor Class 10
Hit Points 60 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)14 (+2) 12 (+1)10 (+0)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Draconic, Infernal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 900 gp.


Social Check DCs


Lorm Wordsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered brown stockings. He is portly but not overly obese. His chestnut hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: Lorm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He has worked as a Cook like his father before him.

Motivation: To protect his home; and expand his business

Ideals: Impeccable. Bonds: Slave, Rich, Job, Guardian. Occupation: Cook

Voice: Whispers

Attributes [hide]

Lorm Wordsworth, Male Half-Orc Cleric 14
Medium (6'10") Half-Orc, Neutral Evil (CR 14)
Armor Class 11
Hit Points 89 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)12 (+1) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +10 / 4d6+5, Ranged +6 / 4d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 6000 gp. Jet (100 gp). Moss agate (15 gp). Chrysoprase (80 gp). Aquamarine (300 gp). Alexandrite (300 gp). Amethyst (100 gp). Brown-green garnet (100 gp). Hematite (15 gp). Alexandrite (300 gp). Red-brown spinel (100 gp). Amethyst (100 gp).


Social Check DCs


Namfoodle Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting tan shirt and pants. His red hair is slicked back into a classic pompadour. His blue eyes peer out from beneath his Stetson tan hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Gardener, Namfoodle learned a great deal about his mother's area of expertise. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Gardener like his mother before him.

Motivation: He is wracked by social anxiety; and to reunite with his absent mother

Flaws: Shy, Fearful. Bonds: Adventurer, Job, Family. Occupation: Gardener

Voice: Hollow voice

Attributes [hide]

Namfoodle Ironhide, Male Gnome Expert 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)17 (+3) 10 (+0)12 (+1)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Auran, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 60 pp. Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). 1 Masterwork Common Melee.


Social Check DCs

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