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NPC Generator

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Advanced [show]


Pyra Euphoria, Female Tiefling [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. Her hair is short and chestnut. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born to a pair of adventurers, Pyra grew up listening to her mother's many stories. Like her mother and her sister before her, after school she went straight into learning to become a Jeweler. She has set out to sabotage the competition.

Motivation: Revenge; and someone believes her a fraud

Ideals: Optimist. Flaws: Addict. Bonds: Rich, Enemies, Adventurer, Job. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Pyra Euphoria, Female Tiefling Expert 4
Medium (6'0") Tiefling, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 12 (+1)17 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


William Browning, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He has a long brown beard with little hanging trinkets. His amber eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. He is a very good compulsive liar and kleptomaniac.

History: He got into the Animal Trainer business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Bonds: Job, Criminal record, Family. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

William Browning, Male Human Aristocrat 7
Medium (5'1") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: Brass mug with jade inlays (300 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Claira Iranapha, Female Elf [Permalink]

Personal [hide]

Description: Standing 5'1", this woman wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a very tight haircut. Her eyes are hazel and she is always smoking a pipe.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She always tries to repair and not replace. It was this mentality that drove her into the Fortune-teller business.

History: She was born in the north, but her parents moved at a very young age to the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She has worked as a Fortune-teller like her mother before her.

Motivation: Wants to open a new tavern.

Ideals: Persistence. Flaws: Selfish. Bonds: Poor, Immigrant, Job. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Claira Iranapha, Female Elf Warlock 3
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 gp.


Social Check DCs


Ahlyssa Sharps, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female wears light armors faded through time and improper care. She is tall, broad shouldered and powerfully built. Her chestnut hair is kept up in a ponytail inside a Stetson hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an apprentice working in her mother's forge. She tends to her Locksmith job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and she has money and likes to spend it

Flaws: Insane. Bonds: Job, Religious, Rich. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Ahlyssa Sharps, Female Human Bard 11
Medium (5'2") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 76 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)10 (+0) 17 (+3)16 (+3)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 270 pp. Deep blue spinel (1500 gp). Violet garnet (1500 gp). Black pearl (1500 gp). Star rose quartz (20 gp).


Social Check DCs

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