Portia Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses like a well dressed Fletcher does. With wild blonde hair. She has blue eyes and a white hat with a blue feather.
Personality: Prone to second guessing herself, she comes off as nervous. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She has achieved small success as a Fletcher.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Joker. Flaws: Shy, Racist. Bonds: Job, Military. Occupation: Fletcher
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 8 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 6 (-2) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 80 pp.
Griselda Charlton, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her sai. Her auburn hair, when down, is lengthy. Her violet eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Griselda isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. As long as the job gets done she does not care how it got done.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Impeccable, Professionalism. Bonds: Criminal record. Occupation: Bowyer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 1 |
Possessions: 60 gp. Lapis lazuli (12 gp). 1 Masterwork Common Melee.
Saphara Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'5". She wears green painted combat armor at almost all times. Her copper crest is kept up in a ponytail inside a feathered hat. Her red eyes peer out from beneath her feathered green hat.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. Energy wise she seems alert and responsive.
History: Born to a poor family in the city she treasured whatever gifts she got. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Masseuse. She now owns her own business.
Motivation: Revenge; and expand her business
Ideals: Professionalism. Bonds: Enemies, Poor, Job. Occupation: Masseuse
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. Golden pearl (90 gp). Deep green spinel (90 gp). 1 Masterwork Common Melee.
Sethrekar Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'6" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left hand appears badly burned and disfigured. His crest, while still mostly copper, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Sethrekar will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Gifted from a young age, Sethrekar studied abroad. He was taken from his home at a very young age. He's also a talented Fisher, but doesn't like to broadcast it.
Motivation: He wants to get laid; and he's in love
Ideals: Extrovert, Gifted. Bonds: Job, Slave, Has a crush. Occupation: Barber
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 15)
Armor Class 9
Hit Points 85 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 13 (+1) | 7 (-2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
Possessions: 2000 gp. Amethyst (120 gp). Hematite (8 gp). Freshwater pearl (8 gp). Alexandrite (1200 gp). Tourmaline (120 gp). Golden yellow topaz (1200 gp). Citrine (30 gp). Rock crystal (30 gp). Clear bright green emerald (6000 gp). Amethyst (120 gp). Iolite (30 gp). Alexandrite (1200 gp). Tourmaline (120 gp). Aquamarine (1200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

