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NPC Generator

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Advanced [show]


Stannor Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is renowned for his bright white suits and hats. His brown hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with finding treasure.

History: He was born in the west, but his parents moved at a very young age to the north. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark.

Bonds: Nature, Adventurer, Immigrant, Job. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Stannor Hilltopple, Male Halfling Druid 5
Small (3'0") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)6 (-2) 9 (-1)11 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Violet garnet (600 gp). Rhodochrosite (14 gp). Aquamarine (600 gp). Star rose quartz (60 gp).


Social Check DCs


Azdûsh Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear white pants and tee shirts. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His gray unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Disease, Antagonistic, Insane. Bonds: Rich, Immigrant. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Azdûsh Hartford, Male Half-Orc Wizard 1
Medium (6'5") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 700 sp.


Social Check DCs


Ribbles Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are a pleasant gray.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Shy, Impulsive. Bonds: Poor, Religious, Enemies. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Ribbles Rofferton, Male Gnome Aristocrat 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 10 (+0)11 (+0) 18 (+4)12 (+1)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2700 sp.


Social Check DCs


John Rodney, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. He has black hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He was granted martial powers by his dying sister.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Addict, Disease. Bonds: Rich, Military. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

John Rodney, Male Human Aristocrat 11
Medium (5'5") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 46 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)6 (-2) 14 (+2)17 (+3)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 1400 gp. Rock crystal (30 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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