Kabbarg Clifford, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a black armored body suit, with a simple blue line shooting up and back down. She keeps her long brown hair kept up in a rat tail. Her blue eyes are passionate and lively.
Personality: She dislikes all the random violence that takes place in the east. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: The child of eastern immigrants she idolized her father. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has drifted from career to career and currently works as a Sculptor.
Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult.
Ideals: Pacifist, Gifted. Bonds: Job, Immigrant. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Eridred Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears an entirely brown suit with blue socks and a vest with buckled shoes. Her auburn hair is slicked back into a classic pompadour. She has several tiny jet earrings on each ear.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a ruthless business woman, a trait she acquired from her father.
History: She was born in the west. Eridred was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Eridred decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Rich, Criminal record. Occupation: Fortune-teller
Voice: Sensual and smooth
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Gold dragon comb with red garnet eye (800 gp). Sapphire pendant on gold chain (900 gp). An abacus with copper, silver and gold markers (70 gp).
Antrara Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. She keeps her long silver crest kept up in a rat tail. She has a dull look in her red eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She also has developed a complete distrust of the Layabout profession.
History: She was born in the west. She moved out south to avoid the crime she committed. She now owns her own business.
Motivation: Balancing her hectic life and new Architect responsibilities is difficult; and she is a bit of a kleptomaniac
Ideals: Athletic. Flaws: Terse. Bonds: Job, Immigrant, Criminal record. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 10)
Armor Class 11
Hit Points 36 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 600 gp. Iolite (30 gp). Jasper (30 gp). Moss agate (4 gp). Onyx (30 gp). Freshwater pearl (4 gp). Jade (50 gp). Tiger eye turquoise (4 gp).
Ahinar Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She has a large blue mantle and cape that has been intricately interwoven into her grey robe. She is portly but not overly obese. She wears a deerstalker hat to hide her balding. She wears large thick round spectacles.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: The child of eastern immigrants she idolized her mother. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Optimist, Impeccable. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Interpreter
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 400 gp. 1 Simple lock. 1 Masterwork manacles. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!


