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NPC Generator

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Advanced [show]


Juliana Mellerelel, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'2". She does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her chestnut hair up in a very large beehive style do. She is baby faced.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a great chef.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Like her mother and her brother before her, after school she went straight into learning to become a Painter. She has since lost track of the people in her past.

Motivation: She has money and likes to spend it; and sabotage a competitor

Ideals: Gifted. Bonds: Job, Military, Family, Rich. Occupation: Painter

Voice: Pirate accent

Attributes [hide]

Juliana Mellerelel, Female Half-Elf Fighter 13
Medium (5'2") Half-Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 116 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 4000 gp.


Social Check DCs


Dagger In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She tends to wear a pastel poncho over her likewise colored trousers and shirt. Her whole body is exceptionally muscular. Her white fur is thinning but still full. She has a tattooed face.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She uses divination through singing.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dagger took refuge in the ruined castle and found the beat up hammer and armor she uses now. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Justice, Gifted. Bonds: Immigrant, Rich, Nature. Occupation: Herbalist

Voice: Mumbles to self between sentences

Attributes [hide]

Dagger In Shadow, Female Tabaxi Adept 2
Medium (5'4") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 150 pp. 1 Masterwork studded leather.


Social Check DCs


Caelynn Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She very much looks the part of a Spy. She carries a battered hand crossbow and tarnished axe as well. She has done her best to style her golden hair to look like a famous performer. Her hazel eyes have a joyful gleam in them most of the time.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is obsessed with finding treasure.

History: She got into the Spy business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spy. In the meantime she has taken over work as a Spy and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Caelynn Amakiir, Female Half-Elf Aristocrat 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 16 (+3)10 (+0)
Skills Insight +6, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Carrie Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. He wears his white hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 8. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Carrie is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out

Ideals: Justice. Flaws: Insane. Bonds: Rich, Slave. Occupation: Performer

Voice: Slurs words

Attributes [hide]

Carrie Netyoive, Male Half-Elf Fighter 3
Medium (5'11") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)16 (+3) 14 (+2)11 (+0)
Skills Acrobatics +1, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Terran, Undercommon, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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