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NPC Generator

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Advanced [show]


Patrick Cornish, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is silver and very short. His eyes, though not visible through his cowl, are brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.

History: He served in the navy to pay for his family's outstanding loans. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and sabotage a competitor

Ideals: Artistic, Gifted. Bonds: Rich, Job, Military. Occupation: Sellsword

Voice: Relaxed voice

Attributes [hide]

Patrick Cornish, Male Human Barbarian 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Cora Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears very tight pants and wife beaters, though occasionally she sports a white coat. Her silver hair is kept up in a ponytail inside a broad hat. Her green eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. The war was a terrible time for her, and Cora does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Gifted from a young age, Cora studied abroad. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was granted martial powers by her dying brother.

Motivation: To get a good night's sleep; and she feels kind of lost in life

Ideals: Athletic, Gifted. Flaws: Insomniac, Depressed. Bonds: Military. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Cora Fastfoot, Female Halfling Paladin 5
Small (3'1") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Persuasion +5, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. Smoky quartz (80 gp). Zircon (80 gp). Emerald (600 gp). Tiger eye turquoise (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Doudra Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She sports a flattop crest cut. She wears a mask on her face.

Personality: Doudra speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a slaver, Doudra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. She tends to her Stableman job now, and dutifully fulfills any obligations she has.

Motivation: She feels the way she acts is they only way to get by in the world; and she is not mentally stable, and does not behave rationally

Ideals: Impeccable, Joker. Flaws: Insane. Bonds: Mentor, Job. Occupation: Stableman

Voice: German accent

Attributes [hide]

Doudra Dhyrktelonis, Female Dragonborn Bard 5
Medium (6'7") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 6 (-2)20 (+5)
Skills Arcana +5, Nature +5
Senses Passive Perception 8
Languages Common, Giant, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 500 gp.


Social Check DCs


Rimple Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Navigator, and carries crossbows. He has a very tight haircut. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: Rimple lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rimple fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his brother.

Ideals: Fighting, Gifted. Bonds: Job, Religious, Family. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Rimple Nucklestamp, Male Gnome Fighter 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)10 (+0) 11 (+0)8 (-1)
Skills Acrobatics +0, Athletics +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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