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Rangrim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. He wears his brown hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Rangrim will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Rangrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and to pay off his debts

Ideals: Extrovert, Persistence. Bonds: Military, Adventurer, Debt. Occupation: Banker

Voice: Smooth and feminine

Attributes [hide]

Rangrim Goldfinder, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)7 (-2) 12 (+1)11 (+0)
Skills Arcana +0, Religion +0
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40 gp.


Social Check DCs


Nuthra Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a green collared shirt and black skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. Her crest is cut close to her head. She wears a mask on her face.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north to a Marshal, Nuthra learned a great deal about her father's area of expertise. She dropped out of school to support her sick father, and resented it. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's looking for her big break; and she doesn't get along with people that don't share her tastes

Ideals: Logical, Impeccable. Bonds: Job, Family, Adventurer. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nuthra Verthisathurgiesh, Female Dragonborn Wizard 13
Medium (6'1") Dragonborn, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 62 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)17 (+3) 9 (-1)15 (+2)
Skills Athletics +7, Medicine +3
Senses Passive Perception 9
Languages Common, Celestial, Sylvan, Orc
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444321

Possessions: 3000 gp. Brass mug with jade inlays (200 gp). A small bag of saffron. (30 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Solid gold idol (300 gp). 1 Minor magic item.


Social Check DCs


Faran Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. He has a long silver beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his mother.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Faran took refuge in the large cave and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his sister to traveling adventurers; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Nature, Family. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Faran Brightmoon, Male Halfling Warlock 11
Small (3'2") Halfling, Neutral Evil (CR 11)
Armor Class 14
Hit Points 74 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)7 (-2) 12 (+1)13 (+1)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1900 gp. Blue quartz (8 gp). Tourmaline (100 gp). Moonstone (20 gp). Black opal (1500 gp). Silver pearl (100 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dworic Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears brown leather gloves, a brown jacket, and tight pants. His brown hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Dworic speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. Dworic abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Impeccable. Bonds: Military, Rich, Adventurer. Occupation: Masseuse

Voice: Squeaky

Attributes [hide]

Dworic Trueblood, Male Dwarf Aristocrat 12
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 115 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)8 (-1) 20 (+5)11 (+0)
Skills Perception +9, Survival +9
Senses Passive Perception 19
Languages Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 4000 gp.


Social Check DCs

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