Zedaar Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. His copper crest is lengthy. His gold eyes peer out from beneath his top green hat.
Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Zedaar and his spouse have recently divorced.
Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Religious. Occupation: Courier
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Zanna Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many black ritualistic tattoos. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her golden hair is lengthy and is close to two feet long. Her eyes are amber.
Personality: Confrontational and typically high on some drug or another. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She made a point of taking high paying jobs and getting most of it up front. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zanna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and she desires power and/or immortality
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Adventurer, Job. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Rock crystal (30 gp).
Malquis Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her long silver hair reaches down to her waist. Her eyes are brown.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Malquis was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To unite with her brother; and she seems to be bored by most things
Ideals: Passionate. Flaws: Mundane. Bonds: Poor, Religious, Family. Occupation: Dilettante
Voice: Raspy
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 12)
Armor Class 11
Hit Points 46 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 300 pp. Violet garnet (200 gp). Emerald (1400 gp). Rhodochrosite (5 gp). Deep green spinel (40 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pelt Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He carries with him a set of longswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red fur is knotted and matted. His eyes, though not visible through his cowl, are hazel.
Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Job, Immigrant, Military. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Draconic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


