Berrian Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is typically in his Fortune-teller uniform. His tied-back hair is auburn. His eyes are green.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 3 years old his parents immigrated from the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Antagonistic. Bonds: Job, Criminal record, Adventurer, Immigrant. Occupation: Fortune-teller
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Greethen Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large green mantle and cape that has been intricately interwoven into his yellow robe. His bronze crest is slicked back into a classic pompadour. This gold eyed westerner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.
History: He was always a brilliant, if unscrupulous mind. Greethen was born on a far western forest where he grew up under the tutelage of his mother, an expert Navigator. He left for the west, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Immigrant, Military. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 14)
Armor Class 11
Hit Points 108 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 1000 gp. Sard (60 gp). Violet garnet (600 gp). Rose (60 gp). Deep blue spinel (600 gp). Violet garnet (600 gp). Deep blue spinel (600 gp). Black pearl (600 gp). Tiger eye turquoise (11 gp). Rhodochrosite (11 gp). Onyx (60 gp).
Dynamic Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears light armors faded through time and improper care. His fur is yellow and curly. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Dynamic lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Family. Occupation: Ploughman
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 200 gp.
Mâku Burton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Apothecary uniform. His silver hair is cut short. He wears large thick round spectacles.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Doctor mother left him crippled. He struck the Apothecary job and began his own company from there.
Motivation: Wants to open a new tavern.
Flaws: Selfish, Addict, Disease. Bonds: Job, Slave. Occupation: Apothecary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


