Sannl Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and typically wears brown cloth garments or leather armor. She wears a Stetson hat to hide her balding. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing herself, she comes off as nervous. The war was a terrible time for her, and Sannl does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born in the east to a Bounty Hunter, Sannl learned a great deal about her mother's area of expertise. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To be a Performer again.
Flaws: Addict, Shy, Depressed. Bonds: Military, Job. Occupation: Bounty Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1
Possessions: Just what you see.
Melech Love, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a black vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his black boots flare out at the collars, and a wedding ring on his right hand. His red hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Melech was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He's since become an addict/alcoholic.
Motivation: To settle down with his crush; and balancing his hectic life and new assassin responsibilities is difficult
Flaws: PTSD, Addict. Bonds: In love, Job, Has a crush. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 79 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 2000 sp. Deep blue spinel (600 gp). Golden yellow topaz (600 gp).
Eberk Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His right leg appears badly burned and disfigured. His chestnut hair is still thick. His otherwise smooth face is marked with small tiny scars.
Personality: While he acts the brute, he is far gentler than he would appear. A true patriot, Eberk would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Fighting, Optimist. Bonds: Military, Rich, Criminal record. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp.
Wiggan Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has done his best to style his blonde hair to look like a famous performer. His fierce blue eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Wiggan lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He has since lost track of the people in his past.
Motivation: To pay off his debts; and to share knowledge with the world
Ideals: Impeccable, Logical, Gifted. Bonds: Family, Debt. Occupation: Butcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 10)
Armor Class 12
Hit Points 81 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 16 (+3) | 8 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 6000 sp. Fiery yellow corundum (1100 gp). Black star sapphire (1100 gp). Peridot (50 gp). Aquamarine (500 gp). Chrysoberyl (160 gp). Obsidian (9 gp). Emerald (1100 gp). Coral (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

