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NPC Generator

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Trym Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear yellow tank tops with black pants. He has styled his auburn hair well, parting it to the left. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south, but his parents moved at a very young age to the north. Through the years after Trym was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Trym's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Passionate. Flaws: Forgetful, Antagonistic. Bonds: Immigrant, Job. Occupation: Farmer

Voice: Cold and demanding tone

Attributes [hide]

Trym Jacobs, Male Half-Elf Cleric 5
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Deception +6, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 500 gp. Blue quartz (8 gp). Peridot (20 gp). Brown-green garnet (160 gp). Sard (20 gp).


Social Check DCs


Fragrant Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears rags and sports a simple walking cane. His black fur is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Fighting. Flaws: Mundane, Addict. Bonds: Poor. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Fragrant Plume, Male Tabaxi Monk 6
Medium (6'2") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)13 (+1) 16 (+3)15 (+2)
Skills Medicine +6, Performance +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. Moss agate (4 gp). Rhodochrosite (4 gp).


Social Check DCs


Bertram Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a white cloak and cross-gartered green stockings. He wears his silver hair down. His brown eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Revenge; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Bertram Brightmoon, Male Halfling Ranger 10
Small (2'10") Halfling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 81 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 17 (+3)12 (+1)
Skills History +6, Nature +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Aquan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 900 gp. Cloth of gold vestments (180 gp).


Social Check DCs


Oppah Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'3", this woman tends to wear a large blue jacket. Her auburn hair is still thick. Her green eyes have a joyful gleam in them most of the time.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a very good compulsive liar and kleptomaniac.

History: Sold as a small child to a brothel owner, Oppah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother had invested heavily in several trade routes and wanted her to inherit them. Being a Sailor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is not mentally stable, and does not behave rationally

Flaws: Greedy, Insane. Bonds: Criminal record, Mentor, Rich. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Oppah Fiddlefen, Female Gnome Bard 6
Small (3'3") Gnome, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 9 (-1)16 (+3)
Skills Deception +6, Investigation +4
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 700 gp.


Social Check DCs

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