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NPC Generator

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Advanced [show]


Hobart Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his bastard sword. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is smooth and relatively long. His green eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted divine powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and to protect his home

Ideals: Gifted. Bonds: Guardian, Slave, Poor. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Hobart Brightmoon, Male Halfling Druid 5
Small (3'2") Halfling, Lawful Good (CR 5)
Armor Class 14
Hit Points 25 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)10 (+0) 13 (+1)17 (+3)
Skills Insight +4, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorgûm Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is renowned for his bright black suits and hats. He has styled his silver hair well, parting it to the left. His eyes, though not visible through his cowl, are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Gorgûm was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gorgûm's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Family. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Gorgûm Ramsey, Male Half-Orc Rogue 7
Medium (5'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)8 (-1) 12 (+1)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 10000 sp. Rose (70 gp). Golden yellow topaz (1300 gp). Smoky quartz (70 gp). 1 Minor magic item.


Social Check DCs


Broce Sympony, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'6" and wears very tight pants and wife beaters, though occasionally he sports a blue coat. His auburn hair is smooth and relatively long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he seems to be bored by most things

Flaws: Mundane, Shy. Bonds: Immigrant, Slave, Religious. Occupation: Masseuse

Voice: American accent

Attributes [hide]

Broce Sympony, Male Gnome Druid 3
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. Obsidian (6 gp). Freshwater pearl (6 gp).


Social Check DCs


Antrara Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears bulky green painted plate armor. Her silver crest is heavily combed to the left. Her red eyes lackadaisically let the world flow into them.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to a criminal king-pin and mafia family She helped her mother out around the business and became quite the natural. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is a bit of a kleptomaniac.

Ideals: Gifted. Flaws: Hedonist. Bonds: Criminal record, Job. Occupation: Masseuse

Voice: Speaks in third person

Attributes [hide]

Antrara Xephyrbahnor, Female Dragonborn Expert 10
Medium (6'5") Dragonborn, True Neutral (CR 10)
Armor Class 11
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1300 gp. Alexandrite (1100 gp).


Social Check DCs

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