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NPC Generator

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Advanced [show]


Golm Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple black robe with grey stripes complete with hood. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. His auburn hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the south to a Cook, Golm learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. Days after completing his studies, news broke out that his hometown was attacked by orcs. Golm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease. Bonds: Rich, Job, Enemies, Criminal record. Occupation: Cook

Voice: Speaks with a cold

Attributes [hide]

Golm Colton, Male Half-Orc Adept 2
Medium (5'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)7 (-2) 12 (+1)11 (+0)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 320 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hork Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is white and curly. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has dedicated himself to building a better kind of golem.

Motivation: He is unsatisfied with his job; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Disease. Bonds: Adventurer, Military, Job, Criminal record. Occupation: Doctor

Voice: French accent

Attributes [hide]

Hork Gresham, Male Half-Orc Commoner 5
Medium (6'5") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 13 (+1)8 (-1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Nim Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars, and a wedding ring on his right hand. His blonde hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His job bores him to no end. He has decided to make it more interesting.

History: Nim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has decided he is irredeemable.

Bonds: Poor, In love, Job, Adventurer, Criminal record. Occupation: Fletcher

Voice: Speaks with lips pursed

Attributes [hide]

Nim Raethran, Male Half-Elf Barbarian 5
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: Jade (160 gp). Malachite (9 gp).


Social Check DCs


Trail In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears just a brown suit. He wears a Stetson hat to cover his moderate length yellow fur. His blue unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Trail grew up listening to his mother's many stories. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend; and marry his brother to traveling adventurers

Flaws: Disease, Impulsive. Bonds: Family, Adventurer. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Trail In the Wind, Male Tabaxi Paladin 6
Medium (5'9") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)7 (-2) 5 (-3)12 (+1)
Skills Animal Handling +0, Intimidation +4
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs

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