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NPC Generator

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Advanced [show]


Dadalan Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. He has wavy silver crest. His gold eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Weaver but believes his peers are too gung-ho.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new weaver responsibilities is difficult

Ideals: Opinionated, Pacifist. Bonds: Rich, Adventurer, Job. Occupation: Weaver

Voice: Pronounces difficult words wrong

Attributes [hide]

Dadalan Orexijandilin, Male Dragonborn Barbarian 9
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 72 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 600 gp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Gold music box (2000 gp).


Social Check DCs


Eldeth Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries with her a set of scimitars, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her white hair is cut short with large spiked bangs in the front. Her eyes are green and catlike.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Eldeth was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eldeth took refuge in the ruined castle and found the beat up scimitar and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often.

Ideals: Entrepeneur, Fighting, Athletic. Bonds: Nature, Poor. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Eldeth Battlehammer, Female Dwarf Expert 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)4 (-3) 16 (+3)13 (+1)
Skills Perception +5, Religion -1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: Rose (60 gp). 1 Banded mail.


Social Check DCs


Manfred Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and tends to wear a large violet jacket. His long red hair reaches down to his waist. His hazel eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Manfred has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break

Ideals: Opinionated, Entrepeneur. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Healer

Voice: Excited and jittery

Attributes [hide]

Manfred Dumph, Male Half-Elf Rogue 4
Medium (5'4") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)16 (+3) 15 (+2)11 (+0)
Skills Arcana +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Auran, Undercommon, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold dragon comb with red garnet eye (1000 gp). 1 Minor magic item.


Social Check DCs


Drogo Trollope, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a yellow coat with violet slacks. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his white hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He speaks before he thinks and is too direct. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drogo took refuge in the large cave and found the beat up shield and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Philantrophist, Impeccable. Flaws: Impulsive, Addict. Bonds: Nature. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Drogo Trollope, Male Human Barbarian 2
Medium (5'10") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 210 gp.


Social Check DCs

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