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River Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with top hat. He wears his white fur down. His green eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a slaver, River was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Joker. Flaws: Shy, Fearful. Bonds: Mentor. Occupation: Sage

Voice: Sensual and smooth

Attributes [hide]

River Buttons, Male Tabaxi Adept 13
Medium (5'5") Tabaxi, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 80 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)10 (+0) 10 (+0)12 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2000 gp. Gold and ruby ring (10000 gp). Golden circlet with four aquamarines (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Fire opal pendant on a fine gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hork Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white armored body suit, with a simple blue line shooting up and back down. His silver hair is heavily combed to the right. His eyes are likewise hazel.

Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the east. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the east, certain he would find work there.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insane. Bonds: Immigrant, Rich. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Hork Skelton, Male Half-Orc Barbarian 11
Medium (6'9") Half-Orc, True Neutral (CR 11)
Armor Class 13
Hit Points 108 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)14 (+2) 10 (+0)8 (-1)
Skills Medicine +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Orc, Infernal, Goblin
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Purban Underbough, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is red and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Purban grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Insane, Antagonistic, Impulsive. Bonds: Adventurer, Religious. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Purban Underbough, Male Halfling Cleric 16
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 114 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)15 (+2) 8 (-1)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 9
Languages Common, Halfling, Terran, Gnome
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 500 pp. Gold and topaz bottle stopper cork (1700 gp). A silver and pearl hairclip (60 gp). Golden circlet with four aquamarines (5000 gp). A necklace of small pink pearls (5000 gp). A small bag of saffron. (60 gp). Silver comb with moonstones (300 gp). Large well-done wool tapestry (200 gp). Jeweled electrum ring (2000 gp). Old masterpiece painting (2000 gp). A necklace of small pink pearls (5000 gp). Finely wrought small gold bracelet (60 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp).


Social Check DCs


Einkil Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a grey and blue handkerchief worn on his left side. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His violet unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Einkil embodies much of what other species detest in the Dwarves. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. Einkil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Einkil decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Poor, Criminal record, Job. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Einkil Bigtoe, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)8 (-1) 15 (+2)13 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 290 gp.


Social Check DCs

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