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NPC Generator

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Advanced [show]


Mardnab Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of magic around her neck, and a lance on her belt. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a clover on it. Her chestnut hair is braided into rings. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Mardnab enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She now owns her own business.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Fighting. Flaws: Hedonist, Disease. Bonds: Job, Rich. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Mardnab Bafflestone, Female Gnome Barbarian 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)13 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. Deep green spinel (50 gp).


Social Check DCs


Ulfgar Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a very tight haircut. His brown eyes are slightly larger than normal.

Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his father was called into army service. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He has achieved small success as a Body Guard.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Extrovert, Gifted. Bonds: Job, Military, Family. Occupation: Body Guard

Voice: Sensual and smooth

Attributes [hide]

Ulfgar Trueanvil, Male Dwarf Adept 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)12 (+1) 15 (+2)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 360 gp. 1 Masterwork Common Melee.


Social Check DCs


Umpen Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tan collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His tied-back hair is blonde. He tend to wears goggles to shield his eyes.

Personality: Umpen hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He plays an instrument quite well.

History: Gifted from a young age, Umpen studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: To settle down with his crush; and sabotage a competitor

Ideals: Artistic, Gifted. Bonds: Job, Has a crush. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Umpen Bafflestone, Male Gnome Commoner 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 17 (+3)16 (+3) 11 (+0)18 (+4)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Abyssal, Terran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +6

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Two Llamas Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She tends to wear a large pastel jacket. She wears a top hat to cover her moderate length red fur. She wears crescent spectacles with a black brim.

Personality: Two Llamas is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She takes great joy in being the best Dyer in town.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She used her abilities to trick people and travel the world for free.

Motivation: She would like to get married and retire; and she has a crush on the local weaver

Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Job, Criminal record, Has a crush. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Two Llamas Paws, Female Tabaxi Warrior 8
Medium (5'8") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 48 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)12 (+1) 15 (+2)11 (+0)
Skills Deception +3, History +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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