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NPC Generator

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Advanced [show]


Drogo Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries bastard swords. His hair is cut close to his head. He has amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Drogo was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting. Flaws: Secretive, Antagonistic. Bonds: Family, Rich. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Drogo Kitchur, Male Human Fighter 10
Medium (6'5") Human, Chaotic Good (CR 10)
Armor Class 14
Hit Points 71 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +5, History +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs


Quick Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright pastel and blue, and wears rings and necklaces with large, colorful gems. She has moderate length red fur. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Confrontational and typically high on some drug or another. She does not trust anyone and sleeps with one eye open.

History: She was born on a small isolated farm. Quick liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: A deep hatred of brigands; and meet up once more with her childhood friend

Flaws: Addict, Insomniac. Bonds: Rich, Nature, Adventurer, Enemies. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Quick Prim Posies, Female Tabaxi Adept 5
Medium (4'8") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 600 gp.


Social Check DCs


Oriel Winthrop, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her tied-back hair is silver. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Oriel speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: When she was but 7 years old her parents immigrated from the east. She moved out west to avoid the crime she committed. She left for the east, certain she would find work there.

Motivation: Nothing but the best is good enough for her; and she has comitted a past crime that haunts her to this day

Ideals: Athletic, Impeccable, Justice. Bonds: Criminal record, Immigrant. Occupation: Sellsword

Voice: Australian accent

Attributes [hide]

Oriel Winthrop, Female Human Monk 10
Medium (6'0") Human, Neutral Evil (CR 10)
Armor Class 9
Hit Points 35 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)10 (+0) 8 (-1)10 (+0)
Skills Deception +4, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: Solid gold idol (700 gp). Black velvet mask with numerous citrines (30 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Old masterpiece painting (2400 gp). Jeweled electrum ring (4000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahlyssa Bentham, Female Human [Permalink]

Personal [hide]

Description: Standing 5'5", this woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She sports a flattop hair cut. She has violet eyes and a grey hat with a tan feather.

Personality: She loves telling others what to do and how they should feel about things. She is frequently practicing swordplay.

History: She was born several months after her father was called into army service. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has been saving her money to try and buy her brother's freedom.

Motivation: To reunite with her absent father.

Ideals: Opinionated. Bonds: Military, Criminal record, Family. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Ahlyssa Bentham, Female Human Bard 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)17 (+3) 9 (-1)6 (-2)
Skills Deception +0, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 140 gp. Cloth of gold vestments (140 gp).


Social Check DCs

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