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NPC Generator

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Advanced [show]


Alex Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Courier uniform. He keeps his black hair in a flapper bob. His eyes are likewise amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Server, who enjoyed hunting, Alex was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Disciplined, Professionalism. Bonds: Job, Poor, Nature. Occupation: Courier

Voice: Dark and ominous

Attributes [hide]

Alex Schwartz, Male Half-Elf Commoner 3
Medium (4'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)8 (-1) 15 (+2)14 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zedaar Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. Beneath his clothing is a huge mess of scar tissue. His crest, while still mostly rusty, has prominent grey streaks. His gold eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the west, but his parents moved at a very young age to the south. Through the years after Zedaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Zedaar's father didn't care for him much, and the feeling was mutual. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Slave, Religious, Mentor, Immigrant. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Zedaar Akambherylliax, Male Dragonborn Warlock 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 6000 cp.


Social Check DCs


Hamil Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A 3'3" northern man, he wears light armors faded through time and improper care. His tied-back hair is chestnut. His eyes are gray and catlike.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is skeptical of what others tell him and is slow to trust.

History: Hamil was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Hamil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Flaws: Cynical, Shy. Bonds: Poor, Adventurer. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Hamil Honeypot, Male Halfling Bard 5
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 16
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Athletics +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 6000 sp.


Social Check DCs


Lance Sharps, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His long silver hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Human conditions. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Optimist. Flaws: Racist. Bonds: Criminal record. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Lance Sharps, Male Human Rogue 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)8 (-1) 15 (+2)16 (+3)
Skills Animal Handling +4, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 pp.


Social Check DCs

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