Marbas Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His chestnut hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He left for the south, certain he would find work there.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero
Ideals: Optimist, Gifted. Flaws: Greedy. Bonds: Adventurer, Immigrant. Occupation: Barkeep
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 100 gp.
Waywocket Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her long red hair is drawn into a two foot long braid. Her green eyes dart from person to person to random spaces in the air.
Personality: She has a massive crush on the younger sibling of the Apothecary who has hired her part-time. She always tries to repair and not replace. It was this mentality that drove her into the Apothecary business.
History: The child of northern immigrants she idolized her mother. She struck it rich when she found rare goods in large quantities. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Money/treasure; and wants to raise her children well
Ideals: Persistence. Bonds: Has a crush, Immigrant, Rich, Family. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 15 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 290 gp.
Goroth Hayes, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a black coat over a violet low-cut shirt, and a wide-brimmed hat upon his head, and a wedding ring on his left hand. His red hair is heavily combed to the left. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not trust anyone and sleeps with one eye open.
History: Goroth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While studying, he fell in love. They married and had a daughter. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Goroth never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To get a good night's sleep; and wishes to resurrect an old love
Ideals: Opinionated. Flaws: Addict, Insomniac. Bonds: In love, Poor. Occupation: Bowyer
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +5
Possessions: 80 pp. 1 Minor magic item.
Zepar Verity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a slight overbite and is overall scrawny. His hair is red and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Zepar hails from a village terrorized by dire rats. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He is searching for what he claims is his rightful reward.
Motivation: To be a Priest again; and meet up once more with his childhood friend
Ideals: Gifted. Bonds: Adventurer, Rich, Enemies, Job. Occupation: Slave Trader
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 40 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

