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NPC Generator

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Advanced [show]


Boddynock Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Butcher business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Butcher.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful. Bonds: Job, Adventurer. Occupation: Butcher

Voice: Pronounces O like U

Attributes [hide]

Boddynock Horcusporcus, Male Gnome Wizard 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)18 (+4) 7 (-2)9 (-1)
Skills Arcana +6, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Gnome, Infernal, Draconic, Druidic, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Ernest Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He typically wears brown cloth garments or leather armor. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is used to getting what he wants. In part because he is a meticulous planner.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Ernest Tindall, Male Human Druid 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 8 (-1)12 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Darrow Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 2'10". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a scythe. He keeps his white hair in a pixie cut. He wears large thick round spectacles.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He takes great joy in being the best Blacksmith in town.

History: When he was but 4 years old his parents immigrated from the east. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and balancing his hectic life and new blacksmith responsibilities is difficult

Flaws: Racist, Mundane. Bonds: Poor, Job, Immigrant. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Darrow Underfoot, Male Halfling Aristocrat 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)14 (+2) 9 (-1)9 (-1)
Skills Perception +1, Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Chrysoberyl (70 gp).


Social Check DCs


Azza Felicity, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in a clean black cloak covering her clean studded leather. Her blue hair is lengthy and is close to two feet long. Her silver eyes lackadaisically let the world flow into them.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born to a pair of adventurers, Azza grew up listening to her father's many stories. She worked as a nervous Miner and found it very stressful. She has set out to sabotage the competition.

Motivation: To unite with her sister; and her relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Adventurer, Job. Occupation: Miner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Azza Felicity, Female Tiefling Fighter 8
Medium (5'1") Tiefling, Chaotic Good (CR 8)
Armor Class 8
Hit Points 50 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Performance +4, Stealth +1
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 90 pp. Golden pearl (140 gp). Pink pearl (140 gp). Golden pearl (140 gp). Deep blue spinel (1600 gp).


Social Check DCs

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