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NPC Generator

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Advanced [show]


Qualen Pingun, Male Gnome [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. He wears a wide-brimmed hat to cover his moderate length blonde hair. His gray eyes dart from person to person to random spaces in the air.

Personality: Qualen hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: Qualen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Gnome Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic, Persistence. Bonds: Poor, Adventurer. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Qualen Pingun, Male Gnome Barbarian 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)8 (-1) 10 (+0)15 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 130 gp. 2 Thunderstones.


Social Check DCs


Heather Prescott, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She very much looks the part of a Doctor. She has moderate length golden hair. She wears round tiny glasses practically rammed into her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a minor phobia of water and hates getting wet.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Heather was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Heather's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is terrified, and will act out of fear; and she's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Heather Prescott, Female Human Monk 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)9 (-1) 14 (+2)12 (+1)
Skills Nature +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp. Jasper (50 gp).


Social Check DCs


Seraphina Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is typically in her Masseuse uniform. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She wears round tiny glasses practically rammed into her face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. When she's not drinking or sleeping the drinks off, she's doing writing.

History: The child of a Cook, who enjoyed hunting, Seraphina was taken on many hunting expeditions. She has had some formal writing training, and achieved minor success. She became a Masseuse soon after.

Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Nature, Family. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Seraphina Wildheart, Female Halfling Rogue 13
Small (2'10") Halfling, Lawful Good (CR 13)
Armor Class 14
Hit Points 45 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)17 (+3) 17 (+3)16 (+3)
Skills Medicine +7, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Gnome, Terran
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her red fur is drawn into a tight pony tail with a dagger scrunchie. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She also has developed a complete distrust of the Spice Merchant profession.

History: She was raised in a white middle class family as the only child. Her necromantic abilities were realized during a raid on her village. She has achieved small success as a Sellsword.

Motivation: She loathes her own lifestyle; and to be a spice merchant again

Ideals: Gifted. Flaws: Depressed, Mundane. Bonds: Poor, Job. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Windy Timber, Female Tabaxi Paladin 3
Medium (4'11") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)13 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Silver pearl (50 gp). Coral (50 gp).


Social Check DCs

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