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NPC Generator

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Advanced [show]


Anbera Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She sports silver long hair. She wears a mask on her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She takes great joy in being the best Performer in town.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by giants. Anbera was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: Someone believes her a fraud; and sabotage a competitor

Ideals: Fighting, Gifted. Bonds: Job, Religious, Enemies. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

Anbera Caebrek, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 18 (+4)14 (+2) 16 (+3)5 (-3)
Skills Arcana +4, Intimidation -1
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Quillathe Lathalas, Female Elf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep tan leather and dull pastel iron scale mail. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a dagger on it. Her hair is short and red. She wears a mask on her face.

Personality: Calm and collected, she is a well trained Carter. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: From birth she was tutored by a cruel and relentless mentor. Her father had invested heavily in several trade routes and wanted her to inherit them. She ran away from her former home and has been making her living as a Carter for the past few years.

Motivation: Wants to have a good time and be beloved; and she is greedy

Ideals: Optimist. Bonds: Job, Adventurer, Mentor, Rich. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Quillathe Lathalas, Female Elf Ranger 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1300 sp.


Social Check DCs


William Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His eyes are gray and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: William was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Fighting, Athletic, Optimist. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Ploughman

Voice: Mousy voice

Attributes [hide]

William Coleman, Male Half-Elf Warrior 10
Medium (5'4") Half-Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 81 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)11 (+0) 6 (-2)9 (-1)
Skills Nature +4, Performance +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: A necklace of small pink pearls (5000 gp). Old masterpiece painting (2100 gp). Golden circlet with four aquamarines (5000 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Jeweled gold crown (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a cross on it. She sports a flattop fur cut. She tend to wears goggles to shield her eyes.

Personality: She is happy with her job as a Guard. She turns her eye from what people do, preferring to live and let live. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born on a small isolated farm. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of her sister.

Flaws: Antagonistic. Bonds: Poor, Job, Nature, Family. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Kite On the Mountaintop, Female Tabaxi Rogue 7
Medium (6'1") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Perception +4, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Druidic, Ignan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 2000 sp. Amethyst (80 gp). Blue quartz (15 gp). Hematite (15 gp). Sardonyx (40 gp).


Social Check DCs

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