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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Lance Kenley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in a clean grey cloak covering his clean studded leather. His blonde hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Family, Adventurer. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Lance Kenley, Male Human Commoner 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)10 (+0) 16 (+3)16 (+3)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5

Possessions: 700 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Disguise kit.


Social Check DCs


Sammal Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. His chestnut hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He can speak with the recently deceased. Sammal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: To settle down with his crush; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Family, Immigrant, Job, Has a crush. Occupation: Fisher

Voice: Breathy voice

Attributes [hide]

Sammal Flaw, Male Tiefling Commoner 2
Medium (6'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 14 (+2)16 (+3)
Skills Insight +4, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 160 gp. Silver pearl (130 gp). Blue quartz (12 gp).


Social Check DCs


Nimble In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'3" and likes to wear ponchos typically of a light brown in addition to tight pants. His right hand appears badly burned and disfigured. He sports a flattop fur cut. His fierce amber eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the east, but his parents moved at a very young age to the north. Nimble was born on a far eastern desert where he grew up under the tutelage of his father, an expert Architect. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and a deep hatred of dire rats

Ideals: Optimist. Bonds: Military, Immigrant, Criminal record, Enemies. Occupation: Architect

Voice: French accent

Attributes [hide]

Nimble In Shadow, Male Tabaxi Monk 10
Medium (5'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)10 (+0) 15 (+2)14 (+2)
Skills Arcana +4, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2400 gp. Eye agate (10 gp). Rock crystal (20 gp). Black pearl (300 gp). Sard (20 gp). Rhodochrosite (10 gp). Rose (20 gp).


Social Check DCs


Ermina Davenport, Female Human [Permalink]

Personal [hide]

Description: She wears a grey tunic with brown highlights, and long pastel pants that bunch up around her shoes. Her hair is cut close to her head. Her violet eyes dart from person to person to random spaces in the air.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Ermina was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She worked as a nervous Doctor and found it very stressful. She has drifted from career to career and currently works as a Doctor.

Motivation: Further expansion of business; and she has a crush on the local mortician

Ideals: Justice, Fighting. Bonds: Poor, Job, Has a crush. Occupation: Doctor

Voice: German accent

Attributes [hide]

Ermina Davenport, Female Human Paladin 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)9 (-1) 9 (-1)15 (+2)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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