Zaffrab Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail. He wears a broad hat to cover his moderate length silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is happy with his job as a Barber. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He was born in the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A strong sense of loyalty to Halfling people; and expand his business
Flaws: Racist. Bonds: Job, Immigrant, Enemies, Rich. Occupation: Barber
Voice: Stutters
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 8
Hit Points 41 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 5 (-3) | 18 (+4) | 6 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 39000 sp.
Diesa Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her moppish chestnut hair is in a traditional bowl cut. She has several tiny amber earrings on each ear.
Personality: She never swears and excessively uses polite adverbs when speaking. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Diesa was left her mother's suit of armor and trained in its use and care. She became a Ploughman soon after.
Motivation: Wants to have a good time and be beloved; and balancing her hectic life and new ploughman responsibilities is difficult
Ideals: Optimist. Bonds: Rich, In love, Military, Job. Occupation: Ploughman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Chalcedony (80 gp). 1 Banded mail.
Maegan Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a deerstalker hat to hide her balding. Her green eyes dart from person to person.
Personality: She is extraordinarily eccentric. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born the only child of a wealthy merchant. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Maegan's homeland. Maegan decided to take the middle way and become a bodyguard. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is terrified, and will act out of fear; and she is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Fighting. Flaws: Insane, Impulsive, Fearful. Bonds: Immigrant. Occupation: Barber
Voice: Creaky witch voice
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 16 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 7 (-2) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Golden pearl (90 gp). Sardonyx (70 gp). Aquamarine (200 gp). Lapis lazuli (16 gp).
Tûmhom Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: Many drow want him driven away; and sabotage a competitor
Flaws: Impulsive. Bonds: Job, Nature, Immigrant, Enemies. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!

