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NPC Generator

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Advanced [show]


Jaxi Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'5" and is typically in her Mayor uniform. Her right leg appears badly burned and disfigured. Her red crest is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born in a small island village. Her father took her hunting and taught her how to get in the mind of other creatures. She has achieved small success as a Mayor.

Motivation: Balancing her hectic life and new Mayor responsibilities is difficult.

Bonds: Job, Family, Criminal record, Nature. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Jaxi Tiammanthyllish, Female Dragonborn Fighter 9
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 37 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)20 (+5) 17 (+3)14 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Infernal, Undercommon, Halfling, Dwarven, Goblin
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 230 pp. Deep blue spinel (200 gp).


Social Check DCs


Arumawann Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bristling with hidden weapons, mostly spears and shortbows. His chestnut hair is cut short. His fierce amber eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Entrepeneur. Flaws: Disease. Bonds: Poor, Criminal record, Religious. Occupation: Fortune-teller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arumawann Waggletop, Male Gnome Monk 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)12 (+1) 15 (+2)8 (-1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 43000 sp. Black pearl (800 gp). Amethyst (60 gp). 1 Minor magic item.


Social Check DCs


Richard Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tight fitting yellow shirt and pants. He has styled his red hair well, parting it to the left. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Richard was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Fighting. Bonds: Adventurer, Family, Religious, Debt. Occupation: Bricklayer

Voice: Spits and sputters

Attributes [hide]

Richard Fahrend, Male Half-Elf Ranger 4
Medium (5'4") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)10 (+0) 17 (+3)18 (+4)
Skills Insight +5, Nature +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Zircon (70 gp). Golden yellow topaz (1100 gp). Peridot (70 gp). Smoky quartz (70 gp). 1 Minor magic item.


Social Check DCs


Lone Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane, and carries glaives. Her fur is yellow and curly. She has yellow eyes and a pastel hat with a black feather.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She misses her home and complains about the freezing weather, even in summer.

History: Born in the east to a Interpreter, Lone learned a great deal about her father's area of expertise. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many brigands want her driven away; and sabotage a competitor

Ideals: Fighting, Gifted. Bonds: Poor, Enemies, Immigrant, Job. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Lone Wind, Female Tabaxi Commoner 3
Medium (5'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs

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