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NPC Generator

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Advanced [show]


Silvo High-hill, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear flannel. He has a long brown beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Junk Dealer profession.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Passionate. Flaws: Insane. Bonds: Job, Poor. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Silvo High-hill, Male Halfling Expert 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 9 (-1)8 (-1)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Cloak On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple brown robe with yellow stripes complete with hood. His fur is yellow and curly. He has yellow eyes and a brown hat with a yellow feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Cloak lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. Being a Soapmaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and regain custody of his son

Ideals: Optimist, Justice. Bonds: Criminal record, Family, Rich. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Cloak On the Water, Male Tabaxi Commoner 10
Medium (5'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 57 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)14 (+2) 14 (+2)17 (+3)
Skills Intimidation +7
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: Gold music box (3000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Fire opal pendant on a fine gold chain (500 gp). Silver comb with moonstones (500 gp).


Social Check DCs


Sariel Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a robe, a symbol of her god around her neck, and a mace on her belt. Her chestnut hair is thinning but still full. Her eyes are a pleasant amber.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She dropped out of school to support her sick father, and resented it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sariel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Ideals: Fighting, Joker, Gifted, Logical. Bonds: Family. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Sariel Koehlanna, Female Elf Aristocrat 1
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)15 (+2) 11 (+0)14 (+2)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2

Possessions: 60 gp.


Social Check DCs


Mara Meliamne, Female Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'2" and wears a tan shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She wears a feathered hat to cover her moderate length golden hair. Her blue eyes dart from person to person.

Personality: Always inclined to offer people food she seems plenty friendly. She has a minor phobia of water and hates getting wet.

History: She was born blind and as such lacked many opportunities for work. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.

Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day

Ideals: Philantrophist. Flaws: Fearful, Disease. Bonds: Adventurer, Criminal record. Occupation: Animal Trainer

Voice: Australian accent

Attributes [hide]

Mara Meliamne, Female Elf Rogue 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)13 (+1) 8 (-1)13 (+1)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1800 sp. Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs

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