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NPC Generator

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Thomas York, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He wears his black hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He has worked as a Banker like his mother before him.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Insomniac, Mundane. Bonds: Job, Rich. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

Thomas York, Male Human Adept 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)10 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 60 gp.


Social Check DCs


Nicholas Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a yellow suit. His black hair is smooth and relatively long. His eyes are likewise violet.

Personality: Stoic and calm, he prefers to meditate than take action. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Fearful. Bonds: Nature, Enemies. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Nicholas Fahrend, Male Half-Elf Sorcerer 2
Medium (5'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 10 (+0)8 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Halfling, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1600 sp.


Social Check DCs


Merihim Weary, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of flails, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears a broad hat to cover his moderate length blue hair. He has silver eyes and a green hat with a violet feather.

Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Merihim is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich northern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Rich, Religious. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Merihim Weary, Male Tiefling Warlock 2
Medium (6'4") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: Just what you see.


Social Check DCs


Rolf Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the north. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Rich, Immigrant, Job, Adventurer. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Rolf Spaulding, Male Human Monk 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Auran, Elven, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 110 gp. 4 Tanglefoot bags.


Social Check DCs

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