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NPC Generator

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Advanced [show]


Raam Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and carries sais. His blue hair is smooth and relatively long. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a very good compulsive liar and kleptomaniac.

History: He was born to loving parents in a slum to the west. Over the years he perfected his riding and shooting skills. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Criminal record, Nature. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

Raam Tranquil, Male Tiefling Cleric 4
Medium (6'2") Tiefling, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)13 (+1) 10 (+0)17 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 45000 sp.


Social Check DCs


Trynnicus Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He has a large black mantle and cape that has been intricately interwoven into his yellow robe. His crest, while still mostly green, has prominent grey streaks. His red eyes peer out from beneath his top black hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Adventurer business at a young age. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He struck the Adventurer job and began his own company from there.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Professionalism. Flaws: Insane. Bonds: Job, Immigrant, Enemies. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Trynnicus Ebynichtomonis, Male Dragonborn Ranger 4
Medium (6'4") Dragonborn, Lawful Good (CR 4)
Armor Class 13
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)13 (+1) 11 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 gp.


Social Check DCs


Oblar Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. With bright brown hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Oblar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and seeks redemption

Ideals: Optimist. Flaws: Hedonist. Bonds: Immigrant, Criminal record, Enemies. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Oblar Porridgepot, Male Halfling Ranger 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)13 (+1) 13 (+1)7 (-2)
Skills Persuasion +0, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 180 gp. 1 Backpack.


Social Check DCs


Ogbur Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. He wears his blonde hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the west, but his parents moved at a very young age to the east. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Bonds: Poor, Immigrant. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Ogbur Middleton, Male Half-Orc Commoner 6
Medium (5'4") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Rose (70 gp). Eye agate (11 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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