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Advanced [show]


Fragrant Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a pastel and brown robe with the hood down, and carries shortbows. Her fur is yellow and curly. Her eyes are yellow and she is always smoking a pipe.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Fragrant enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Fragrant lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miner. Due to her spouse's obsession with being a Body Guard they were divorced and she won custody of their son. She worked as a Miner, and she later adopted a second son.

Motivation: Sabotage a competitor; and wants to raise her children well

Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Family, Job. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Fragrant Wind, Female Tabaxi Bard 1
Medium (5'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 70 gp. 6 Acid flasks.


Social Check DCs


Oskar Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His long chestnut hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He struck the Sailor job and began his own company from there.

Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Fearful. Bonds: Adventurer, Military, Job. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Oskar Glanhig, Male Dwarf Warrior 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 93 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Deception +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 3000 gp. Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jak Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large white jacket. His black hair has been sun bleached extensively. His brown eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Jak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jak decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels that his past leaves him morally obligated to help; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Shy. Bonds: Religious, Criminal record, Job. Occupation: Shipwright

Voice: Eastern European accent

Attributes [hide]

Jak Jamjar, Male Halfling Monk 10
Small (2'10") Halfling, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 60 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)15 (+2) 7 (-2)7 (-2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 8
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Churchill, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a grey collared shirt and yellow skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. Her brown hair is cut short with large spiked bangs in the front. Her otherwise smooth face is marked with small tiny scars.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a minor phobia of water and hates getting wet.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To clean up the streets.

Ideals: Justice, Fighting. Flaws: Fearful. Bonds: Guardian. Occupation: Laborer

Voice: Tuts and clicks tongue

Attributes [hide]

Sarah Churchill, Female Human Bard 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)8 (-1) 12 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. 3 Antitoxin.


Social Check DCs

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