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Advanced [show]


Gomory Luck, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She very much looks the part of a Apothecary. Her hair is greying and her face has many wrinkles. Her silver eyes are slightly larger than normal.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She works hard and plays hard.

History: Gifted from a young age, Gomory studied abroad. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She ran away from her former home and has been making her living as a Apothecary for the past few years.

Motivation: Wants her loneliness to end; and further expansion of business

Ideals: Gifted, Fighting. Flaws: Hedonist. Bonds: Job, Has a crush. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Luck, Female Tiefling Wizard 2
Medium (5'3") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 0 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 5 (-3)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 210 gp. Red garnet (120 gp). Rhodochrosite (12 gp). Banded agate (12 gp).


Social Check DCs


Trail Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His yellow fur is thinning but still full. He has several tiny amber earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Trail is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Trail and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Rich, Family. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Trail Shoe, Male Tabaxi Fighter 10
Medium (5'8") Tabaxi, Neutral Good (CR 10)
Armor Class 9
Hit Points 51 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)13 (+1) 16 (+3)9 (-1)
Skills Insight +7, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Trym Osav, Male Half-Elf [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear. His silver hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Knight father left him crippled. He is searching for what he claims is his rightful reward.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Emotional, Disease. Bonds: Adventurer, Family. Occupation: Layabout

Voice: French accent

Attributes [hide]

Trym Osav, Male Half-Elf Druid 2
Medium (5'8") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 130 gp.


Social Check DCs


Dariff Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'0" and sports grey clothing, slightly heavier than average wear. Her right hand appears badly burned and disfigured. Her silver hair is kept up in a ponytail inside a top hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She loves telling others what to do and how they should feel about things. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city she treasured whatever gifts she got. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has dedicated herself to building a better trade route.

Motivation: She's looking for her big break.

Ideals: Opinionated. Flaws: Insomniac. Bonds: Adventurer, Poor. Occupation: Junk Dealer

Voice: Speaks through clenched teeth

Attributes [hide]

Dariff Helcral, Female Dwarf Rogue 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)11 (+0) 5 (-3)9 (-1)
Skills Acrobatics +4, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs

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