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NPC Generator

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Advanced [show]


Werydd Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'3" has a big stupid grin on her face most of the time. She wears suspenders and grey workpants. Her shirt is brown, and she wears a heavy grey leather apron most of the time. She wears her golden hair down. Her blue eyes dart from person to person.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. When she's not drinking or sleeping the drinks off, she's doing singing.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She found a children's book about a Dwarf Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has recently gotten a pet goose that steals things from people.

Motivation: She's repulsed by the PC; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Werydd Dankil, Female Dwarf Commoner 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)17 (+3) 5 (-3)10 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 7
Languages Common, Dwarven, Ignan, Halfling, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 160 gp.


Social Check DCs


Flame Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a pastel top hat and pastel clothes. She has styled her white fur well, parting it to the left. Her copper eyes dart from person to person to random spaces in the air.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Seamstress, Flame learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Seamstress. She's since become an addict/alcoholic.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Emotional, Addict. Bonds: Job. Occupation: Seamstress

Voice: Farmer accent

Attributes [hide]

Flame Candle, Female Tabaxi Rogue 7
Medium (5'11") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 50 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Sleight of Hand +7, Survival +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Tricking Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She has done her best to style her orange fur to look like a famous performer. She wears a mask on her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She invites people to come help in her community garden.

History: Tricking lived on a farm with her father, near the main road leading to a nearby town. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She struck the Sculptor job and began her own company from there.

Motivation: She feels kind of lost in life; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Depressed. Bonds: Adventurer, Family, Job. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Tricking Timber, Female Tabaxi Sorcerer 6
Medium (4'9") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)14 (+2) 12 (+1)10 (+0)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 500 gp. Freshwater pearl (5 gp). Red-brown spinel (110 gp). Moonstone (60 gp).


Social Check DCs


Kansif Milton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears clothing that is held on in multiple layers but all of it is in poor condition. She has wavy white hair. Her hazel eyes peer out from beneath her wide-brimmed black hat.

Personality: Always inclined to offer people food she seems plenty friendly. She works hard and plays hard.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Hedonist, Insane. Bonds: Poor. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Kansif Milton, Female Half-Orc Warlock 7
Medium (5'1") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)7 (-2) 13 (+1)12 (+1)
Skills Athletics +7, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp.


Social Check DCs

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