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NPC Generator

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Advanced [show]


Melissa Fidget, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a faded coat and loose pants complete with broad hat. She wears her white hair up. Her hazel eyes dart from person to person.

Personality: A deeply religious woman she believes everything happens for a reason. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born several months after her father was called into army service. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She has been a successful dealer in antiques buying low and selling high.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Entrepeneur. Bonds: Religious, Family, Military. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Melissa Fidget, Female Human Rogue 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)17 (+3) 10 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Terran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Finellen Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'9" and prefers to wear brown clothing when she does not wear armor. Her right hand appears badly burned and disfigured. She has dyed her greying black hair a little too much giving a sharp black color. She tend to wears goggles to shield her eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Finellen liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To reunite with her absent father; and regain custody of her son

Ideals: Justice, Philantrophist. Bonds: Military, Nature, Family. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Finellen Fireforge, Female Dwarf Rogue 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 18 (+4)11 (+0) 16 (+3)6 (-2)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4

Possessions: 230 gp.


Social Check DCs


Verna Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a simple burlap shirt and baggy pants. She conceals her mace with her veritable burlap sack of a shirt. She keeps her long white hair kept up in a rat tail. Her eyes are a pleasant green.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a font of random trivia from the lore and stories she has discovered

History: Born in the north to a Bounty Hunter, Verna learned a great deal about her father's area of expertise. Her childhood dream was to be a Hunter, but she was a colossal failure. She now travels the world, in search of power and loot.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Sensitive, Insane. Bonds: Job, Adventurer. Occupation: Bounty Hunter

Voice: Hollow voice

Attributes [hide]

Verna Whispermouse, Female Halfling Paladin 7
Small (2'10") Halfling, Lawful Good (CR 7)
Armor Class 13
Hit Points 36 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Elven, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. He is baby faced.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He has worked as a Miller like his mother before him.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother

Ideals: Logical, Gifted. Flaws: Disease. Bonds: Job, Family. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Ozyman Warmwater, Male Halfling Expert 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 16 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)14 (+2) 11 (+0)6 (-2)
Skills Religion +5, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Jasper (30 gp).


Social Check DCs

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