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NPC Generator

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Advanced [show]


Faran Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is physically well-built. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Faran lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He now travels the world, in search of power and loot.

Motivation: Expand his business.

Ideals: Opinionated. Bonds: Adventurer, Family, Job. Occupation: Map Maker

Voice: Thin and wheezing

Attributes [hide]

Faran Greenleaf, Male Halfling Monk 3
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 11 (+0)13 (+1)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: Deep green spinel (120 gp). Malachite (6 gp). Hematite (6 gp).


Social Check DCs


Drogo Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin white vertical stripes and grey pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: Drogo wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and to prove his worth to the world

Ideals: Disciplined. Flaws: Impulsive. Bonds: Adventurer. Occupation: Stylist

Voice: Mumbles to self between sentences

Attributes [hide]

Drogo Carlton, Male Human Commoner 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)14 (+2) 8 (-1)15 (+2)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 pp.


Social Check DCs


Norman Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of luck around his neck, and a scimitar on his belt. He has white hair. His eyes are gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Depressed, Disease. Occupation: Tailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Norman Othronus, Male Half-Elf Bard 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Terran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gennal Floshem, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a blue and grey handkerchief worn on his left side. His blonde hair is braided into rings. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also has developed a complete distrust of the Hunter profession.

History: Gennal was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He became a Detective soon after.

Motivation: To settle down with his crush; and wants to open a new tavern

Ideals: Athletic. Bonds: Job, Family, Rich, Has a crush. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Gennal Floshem, Male Elf Sorcerer 7
Medium (4'8") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)11 (+0) 16 (+3)15 (+2)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 2000 sp. Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Gold and topaz bottle stopper cork (300 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp).


Social Check DCs

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