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NPC Generator

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Advanced [show]


Ahrim Secret, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. His brown hair is heavily combed to the left. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He is afraid of women and trembles around them

History: He got into the Doctor business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has achieved small success as a Doctor.

Motivation: Expand his business; and balancing his hectic life and new doctor responsibilities is difficult

Flaws: Insane, Shy. Bonds: Job, Debt. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Ahrim Secret, Male Tiefling Cleric 8
Medium (5'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Persuasion +3, Survival +3
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 2000 sp.


Social Check DCs


Dimble Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright tan suits and hats. He keeps his red hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Dimble was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Logical, Athletic. Flaws: Terse. Bonds: Poor, Family. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Dimble Folkor, Male Gnome Adept 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 17 (+3)8 (-1) 16 (+3)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1 Masterwork Thieves’ tools. 1 Masterwork manacles.


Social Check DCs


Quillathe Goltorah, Female Elf [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She sports a flattop hair cut. She has amber eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is obsessed with a lost civilization.

History: Quillathe was born in the north. At a young age she loved to build and create. A freak accident while working with her Doctor father left her crippled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion.

Ideals: Philantrophist, Persistence. Flaws: Disease. Bonds: Adventurer. Occupation: Bowyer

Voice: Speaks with squeezed throat

Attributes [hide]

Quillathe Goltorah, Female Elf Druid 9
Medium (5'2") Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)10 (+0) 8 (-1)19 (+4)
Skills Nature +3, Stealth +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Embroidered and bejeweled glove (4000 gp).


Social Check DCs


Hugh Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear violet pants and tee shirts. With a patchy auburn beard and wild auburn hair. He is baby faced.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his father. Over the years he perfected his riding and shooting skills. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a crush on the local Shepherd; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Hedonist. Bonds: Nature, Has a crush. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Hugh Berevan, Male Half-Elf Druid 7
Medium (5'0") Half-Elf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 16 (+3)17 (+3)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 400 gp. Sardonyx (30 gp). White pearl (40 gp). Citrine (30 gp). Deep blue spinel (1500 gp). 1 Minor magic item.


Social Check DCs

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