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NPC Generator

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Advanced [show]


Erias Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'2" and wears a weathered and beat up set of banded mail beneath an oversized grey coat. His red hair is lengthy and is close to two feet long. His eyes are a pleasant hazel.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. The war was a terrible time for him, and Erias does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: Criminal record, Military, Rich. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Erias Aranore, Male Dwarf Commoner 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 7
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 18 (+4)18 (+4) 11 (+0)10 (+0)
Skills Performance +2, Stealth -1
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Draconic, Druidic, Giant
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Naamah Brilliance, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black leather gloves, a black jacket, and tight pants. She has a moderate pudge and is not very fit. She keeps her long white hair kept up in a rat tail. Her eyes, though not visible through her cowl, are gold.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is skeptical of what others tell her and is slow to trust.

History: Naamah lived on a farm with her father, near the main road leading to a nearby town. A gifted student she started as a Animal Trainer, but she got bored and became a Dyer. She became a Dyer soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her spouse's relatives view her with great suspicion

Ideals: Impeccable, Fighting. Flaws: Shy. Bonds: Family, Job. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Naamah Brilliance, Female Tiefling Wizard 8
Medium (5'8") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 1300 gp. Jasper (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nora Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears a red tunic with brown highlights, and long tan pants that bunch up around her shoes. Her brown hair is lengthy and is close to two feet long. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born at the edge of vast desert. Over the years she perfected her riding and shooting skills. She has been a successful dealer in antiques buying low and selling high.

Motivation: Seeks redemption; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Opinionated, Entrepeneur. Flaws: Addict. Bonds: Nature, Criminal record. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Nora Tallfellow, Female Halfling Adept 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills History +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Terran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 40 pp. Hematite (15 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Urshar Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a simple burlap shirt and baggy pants. She conceals her crossbow with her veritable burlap sack of a shirt. Her blonde hair is lengthy. Her eyes are a pleasant hazel.

Personality: She is irascible and easily irritated. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born at the edge of vast plains. In her 16th year, her parents were killed by a gnolls raid, leaving Urshar alone in the world. After a stint in an orphanage, she was adopted. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and revenge

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Nature, Enemies. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Urshar Bofdann, Female Dwarf Paladin 10
Medium (4'2") Dwarf, Neutral Good (CR 10)
Armor Class 10
Hit Points 55 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Nature +5, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 13000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). A roughly beaten golden orb (110 gp).


Social Check DCs

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