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NPC Generator

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Advanced [show]


Tenena Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and is dressed in a clean tan cloak covering her clean studded leather. She wears a broad hat to cover her moderate length auburn hair. Her eyes are likewise amber.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She always tries to repair and not replace. It was this mentality that drove her into the Carter business.

History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: To reunite with her absent father; and regain custody of her son

Ideals: Optimist, Persistence. Bonds: Rich, Family. Occupation: Carter

Voice: Speaks with a cold

Attributes [hide]

Tenena Bafflestone, Female Gnome Commoner 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 19 (+4)15 (+2) 13 (+1)10 (+0)
Skills Deception +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold dragon comb with red garnet eye (400 gp). 2 Holy water. 2 Holy water. 4 Thunderstones.


Social Check DCs


Ahrim Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He is portly but not overly obese. His blue hair is braided into rings. His red eyes are passionate and lively.

Personality: Ahrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Ahrim was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his brother recently and the two have been together since.

Motivation: Halfling compassion; and a strong sense of loyalty to halfling people

Ideals: Artistic. Flaws: Fearful, Racist. Bonds: Job, Family. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Ahrim Aid, Male Tiefling Adept 6
Medium (5'11") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Insight +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 600 gp. Hematite (8 gp). Iolite (20 gp). Black pearl (1100 gp). Amber (40 gp).


Social Check DCs


Gale Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and green handkerchief worn on his left side, and he perpetually has his scythe ready. His yellow fur is thinning but still full. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Fighting. Flaws: Secretive, Fearful. Bonds: Criminal record, Religious, Has a crush. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Gale Timber, Male Tabaxi Wizard 4
Medium (6'2") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 11 (+0)17 (+3)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 400 gp.


Social Check DCs


Pogranix Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'4" and likes to wear ponchos typically of a light black in addition to tight pants. Her left hand appears badly burned and disfigured. She sports a flattop crest cut. She has gleaming, smiling red eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. By chance she met her sister recently and the two have been together since.

Motivation: Marry her sister to traveling adventurers; and she feels kind of lost in life

Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Nature, Family. Occupation: Shepherd

Voice: Posh accent

Attributes [hide]

Pogranix Daardendrian, Female Dragonborn Paladin 7
Medium (6'4") Dragonborn, Neutral Good (CR 7)
Armor Class 12
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 17 (+3)18 (+4)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 60 pp. Amber (60 gp). Fire opal (700 gp). 1 Minor magic item.


Social Check DCs

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