Ur-Masi Garfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'6" and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze. His left hand appears badly burned and disfigured. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has gleaming, smiling amber eyes.
Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Dyer mother left him crippled. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Artistic. Flaws: Disease. Bonds: Rich, Family. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1100 gp.
Diesa Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a brown coat over a green low-cut shirt, and a small hat upon her head. She wears a small hat to hide her balding. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is business-like. She takes instructions and follows them to the letter. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Diesa grew up listening to her father's many stories. Diesa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend; and she is wracked by social anxiety
Ideals: Professionalism. Flaws: Fearful. Bonds: Adventurer. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 22 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Meriele Nailo, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her blonde hair is still thick. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She never wears the same outfit twice, unless she absolutely has to.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Now she works as a dancing tutor during her time off.
Motivation: Retire the richest woman in the north; and marry her sister to traveling adventurers
Ideals: Artistic, Logical, Entrepeneur. Flaws: Shy. Bonds: Family. Occupation: Mortician
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 4000 cp.
Ekemon Aid, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in green turtlenecks beneath a blue coat with green slacks. His hair is red and curly. His eyes are gold and catlike.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ekemon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ekemon. He got away from his former life and has fallen to alcoholism.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Optimist, Artistic. Flaws: Addict. Bonds: Criminal record. Occupation: Banker
Voice: Boston accent
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 13)
Armor Class 12
Hit Points 122 (13d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 3000 gp. Star ruby (1600 gp). Jet (160 gp). Black star sapphire (1600 gp). Golden pearl (160 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Fiery yellow corundum (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


