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NPC Generator

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Advanced [show]


Nalral Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. He sports a long white beard, and similarly colored long hair. His blue eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Nalral was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He now spends his time doing works of charity.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Disciplined, Philantrophist. Flaws: PTSD. Bonds: Poor, Family. Occupation: Glassblower

Voice: Italian accent

Attributes [hide]

Nalral Bigtoe, Male Dwarf Bard 10
Medium (4'5") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 48 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +7
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1900 gp.


Social Check DCs


Tree Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with blue stripes complete with hood. His red fur is heavily combed to the right. He has blue eyes and a pastel hat with a blue feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Optimist, Entrepeneur, Gifted. Bonds: Poor, Adventurer. Occupation: Cook

Voice: Spits and sputters

Attributes [hide]

Tree Shore, Male Tabaxi Druid 16
Medium (6'9") Tabaxi, Chaotic Good (CR 16)
Armor Class 11
Hit Points 74 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 15 (+2)10 (+0)
Skills Insight +7, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 1000 pp. Bloodstone (30 gp). Tourmaline (80 gp). Amethyst (80 gp). Deep green spinel (80 gp). Red spinel (80 gp).


Social Check DCs


Melissa Hartford, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she dresses like a well dressed Marshal does. She has dyed her greying red hair a little too much giving a sharp red color. She wears round tiny glasses practically rammed into her face.

Personality: Cocky and sure of herself, she believes she is the best Marshal born in the past three hundred years. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to raise her children well; and an old rival family wants her found

Ideals: Persistence. Flaws: Forgetful. Bonds: Job, Rich, Family. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Melissa Hartford, Female Human Monk 11
Medium (4'8") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 99 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)10 (+0) 12 (+1)13 (+1)
Skills Athletics +4, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5

Possessions: 3000 gp. Alexandrite (500 gp). Tiger eye turquoise (10 gp). Rock crystal (60 gp). Black opal (1000 gp). Deep blue spinel (500 gp). Blue sapphire (1000 gp). Black opal (1000 gp). Carnelian (60 gp). Red-brown spinel (40 gp). Deep blue spinel (500 gp).


Social Check DCs


Einkil Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear brown clothing when he does not wear armor. His hair is black and curly. His eyes are hazel and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Einkil isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: Born to a pair of adventurers, Einkil grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He desires power and/or immortality.

Ideals: Impeccable, Persistence. Bonds: Adventurer, Guardian. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Einkil Goldfinder, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 340 gp.


Social Check DCs

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