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NPC Generator

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Advanced [show]


Euphemia Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has moderate length brown hair. Her face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. She is lazy and tries to find solutions quickly.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She's since become an addict/alcoholic.

Motivation: She wants nothing more than to rejoin the army; and wants her loneliness to end

Flaws: Addict, Lazy. Bonds: Poor, Military. Occupation: Herbalist

Voice: Hollow voice

Attributes [hide]

Euphemia Whispermouse, Female Halfling Monk 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)16 (+3) 10 (+0)9 (-1)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Giant, Orc
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 320 gp.


Social Check DCs


Ishgha Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. With a patchy auburn beard and wild auburn hair. He has gleaming, smiling violet eyes.

Personality: He is fixated on the number 28. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by giants. Ishgha was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Professionalism. Flaws: Insane. Bonds: Religious, Enemies. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Ishgha Huckabee, Male Half-Orc Sorcerer 7
Medium (5'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)9 (-1) 8 (-1)7 (-2)
Skills Athletics +5, Insight +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Baradad Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His crest is cut close to his head. His gold eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He is afraid of women and trembles around them

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is wracked by social anxiety; and he's in love

Flaws: Shy, Fearful. Bonds: Has a crush, Slave, Adventurer. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Baradad Jharthraxyn, Male Dragonborn Aristocrat 12
Medium (6'1") Dragonborn, Chaotic Good (CR 12)
Armor Class 8
Hit Points 84 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)17 (+3) 11 (+0)16 (+3)
Skills Intimidation +7, Performance +7
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +2 / 3d10-2, Grapple +3

Possessions: 200 pp. Rhodochrosite (5 gp). Star rose quartz (30 gp). Black pearl (200 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He carries with him a set of lances on his belt, each one with a amethyst on the hilt. His orange fur has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born at the edge of vast mountains. In his 14th year, his parents were killed by a brigands raid, leaving Three alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and a deep hatred of brigands

Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Nature, Enemies. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Three In the Wind, Male Tabaxi Aristocrat 9
Medium (6'1") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 36 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)17 (+3) 11 (+0)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Celestial, Undercommon, Auran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 50000 cp. Bloodstone (40 gp).


Social Check DCs

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