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NPC Generator

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Advanced [show]


Aura Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She is physically well-built. Her fur is greying and her face has many wrinkles. Her copper eyes dart from person to person.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Aura grew up listening to her father's many stories. Aura abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aura fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants to meet her childhood hero; and she wants to get laid

Ideals: Philantrophist, Logical, Fighting. Bonds: Poor, Adventurer, Has a crush. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Aura Mist, Female Tabaxi Monk 2
Medium (5'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)17 (+3) 14 (+2)15 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 700 sp. Iolite (60 gp). Rhodochrosite (14 gp).


Social Check DCs


Silvo Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: A 3'0" western man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has white hair. He is baby faced.

Personality: Silvo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Silvo was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Ideals: Extrovert. Flaws: Greedy. Bonds: Enemies, Job, Family. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Silvo Swiftwhistle, Male Halfling Druid 3
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)6 (-2) 10 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Merihim Love, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a black and green robe with the hood down. His purple hair is still thick. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Depressed, Shy. Bonds: Immigrant, Military. Occupation: Sculptor

Voice: Stutters

Attributes [hide]

Merihim Love, Male Tiefling Commoner 7
Medium (6'1") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 7 (-2)14 (+2)
Skills Deception +5, Insight +1
Senses Passive Perception 8
Languages Common, Ignan, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Brass mug with jade inlays (400 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Immeral Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue deerstalker hat and blue clothes. He has a slight overbite and is overall scrawny. His hair is long and silver with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gifted from a young age, Immeral studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Religious, Adventurer, Rich. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Immeral Rothenel, Male Elf Commoner 13
Medium (5'4") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 34 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills History +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. Rich purple corundum (900 gp). Citrine (40 gp). Aquamarine (1200 gp). Black pearl (1200 gp). Fiery yellow corundum (900 gp). Chrysoberyl (80 gp). Smoky quartz (40 gp). 1 Medium magic item.


Social Check DCs

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