Ortegar Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized emerald on his left hand. His hair is short and black. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He dislikes all the random violence that takes place in the west. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in a small village he learned the ways of the warrior from his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: To unite with his brother; and to reunite with his absent father
Ideals: Pacifist, Justice, Fighting. Flaws: Addict. Bonds: Rich, Family. Occupation: Mayor
Voice: Old thin voice
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 8)
Armor Class 13
Hit Points 63 (8d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1100 gp.
Cask Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears just a brown suit. Her fur is black and very short. She has a dull look in her copper eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She always tries to repair and not replace. It was this mentality that drove her into the Miller business.
History: Sold as a small child to a wizard, Cask was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her mother out around the business and became quite the natural. She's also a talented Guard, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and she'd like to take her coworkers down a peg
Ideals: Optimist, Persistence, Athletic. Bonds: Mentor, Job. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 90 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Goblin, Ignan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2000 gp. 1 Minor magic item.
Five Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel coat over a tan low-cut shirt, and a small hat upon his head. He has dyed his greying white fur a little too much giving a sharp white color. His eyes are hazel.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has since lost track of the people in his past.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Racist. Bonds: Poor, Family, Enemies. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 30 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 80 pp.
Fargrim Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears grey trousers with white and yellow striped suspenders. He wears various colorful collared shirts, and a wedding ring on his right hand. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His hazel eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. After coming to the age of reason, Fargrim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To reunite with his old friends; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Gifted. Flaws: Impulsive. Bonds: In love, Poor, Adventurer. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 17 (+3) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1900 sp. 1 Good lock.
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