Krimmon Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his trident and is in decent physical shape. His red hair is thinning but still full. His amber eyes dart from person to person to random spaces in the air.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Krimmon studied abroad. His childhood dream was to be a Actor, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Expand his business; and further expansion of business
Ideals: Gifted. Flaws: Greedy, Impulsive. Bonds: Job. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 14)
Armor Class 12
Hit Points 30 (14d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 1000 gp. Tiger eye turquoise (5 gp). Jet (160 gp).
Jak Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.
History: The child of a Navigator, who enjoyed hunting, Jak was taken on many hunting expeditions. Jak was born on a far eastern plains where he grew up under the tutelage of his father, an expert Knight. He left for the east, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out
Flaws: Insane, Hedonist. Bonds: Slave, Immigrant, Nature. Occupation: Knight
Voice: Strong lisp
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 31 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Rezena Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses in collared shirts and wears a proper scarf over her head. She wears a deerstalker hat to cover her moderate length brass crest. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. The war was a terrible time for her, and Rezena does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to travel the world and help people.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Military, Immigrant. Occupation: Slave Trader
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. Star ruby (500 gp). Aquamarine (600 gp). 1 Minor magic item.
Hugolina Palomarez, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears light armors faded through time and improper care. She has wavy auburn hair. She tend to wears goggles to shield her eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality; and someone believes her a fraud
Flaws: Secretive. Bonds: Enemies, Military, Adventurer. Occupation: Assassin
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: Jade (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!

