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NPC Generator

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Advanced [show]


Krimp Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: He is typically in his Sellsword uniform. He keeps his long red hair kept up in a rat tail. His amber eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Rich, Military. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Krimp Badger, Male Half-Orc Adept 2
Medium (6'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Infernal, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jarsali Floshem, Female Elf [Permalink]

Personal [hide]

Description: Standing 5'1", this woman tends to wear a large tan jacket. She has slicked back red hair. She tend to wears goggles to shield her eyes.

Personality: She is happy with her job as a Slave Trader. She turns her eye from what people do, preferring to live and let live. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Her mother raised her in a mountain cabin. Jarsali liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Bonds: Job, Nature, Rich. Occupation: Slave Trader

Voice: Laughs frequently while speaking

Attributes [hide]

Jarsali Floshem, Female Elf Ranger 2
Medium (5'1") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)8 (-1) 14 (+2)6 (-2)
Skills Deception +0, Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 260 gp.


Social Check DCs


Silvo Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a red coat. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He keeps his blonde hair in a flapper bob. His green eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has worked as a Dyer like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice. Flaws: Terse. Bonds: Rich, Nature, Job. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Silvo Brightmoon, Male Halfling Druid 5
Small (3'2") Halfling, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 20000 cp.


Social Check DCs


Dain Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He usually wears his brown robe and has his trident always slung over his shoulder. His black hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His childhood dream was to be a Server, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and expand his business

Ideals: Professionalism. Flaws: Insane, Disease, Insomniac. Bonds: Job. Occupation: Carter

Voice: Scratchy, weak

Attributes [hide]

Dain Foamtankard, Male Dwarf Aristocrat 6
Medium (4'4") Dwarf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 14 (+2)5 (-3)
Skills Insight +5, Intimidation +0
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. Moonstone (50 gp).


Social Check DCs

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