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NPC Generator

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Advanced [show]


Trym Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who wears a red wide-brimmed hat and red clothes, she is not a threatening figure. With bright chestnut hair. Her eyes are blue and catlike.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She invites people to come help in her community garden.

History: She was born at the edge of vast mountains. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She used her abilities to travel the world and help people.

Motivation: Money/treasure; and she wants revenge against illithids

Ideals: Philantrophist. Bonds: Enemies, Nature, Rich. Occupation: Crown-heir

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Shadowquick, Female Halfling Barbarian 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)7 (-2) 13 (+1)15 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5

Possessions: 10000 cp. 1 Masterwork Thieves’ tools. 1 Masterwork manacles. 1 Masterwork Thieves’ tools.


Social Check DCs


Ashgarn Carlisle, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many grey ritualistic tattoos. He wears a white collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His black hair is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ashgarn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ashgarn decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Revenge; and he wants revenge against brigands

Ideals: Disciplined. Flaws: Forgetful, Mundane. Bonds: Criminal record, Enemies. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Ashgarn Carlisle, Male Half-Orc Fighter 2
Medium (5'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 15 (+2)6 (-2)
Skills Athletics +2, Religion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1

Possessions: 230 gp.


Social Check DCs


Millicent Murphy, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears yellow cloth garments or leather armor. She carries with her a set of bows, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her hair is white and very short. She has a dull look in her hazel eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Laborer.

Motivation: She wants to meet her childhood hero; and balancing her hectic life and new laborer responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Laborer

Voice: Spits words with contempt

Attributes [hide]

Millicent Murphy, Female Half-Elf Cleric 5
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)7 (-2) 15 (+2)17 (+3)
Skills Insight +5, Religion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 3000 sp. Rhodochrosite (12 gp). Eye agate (12 gp). Alexandrite (1300 gp). Silver pearl (60 gp).


Social Check DCs


Seven On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Stableman. He carries a battered ceremonial dagger and tarnished club as well. His cinnamon fur, when down, is lengthy. His eyes, though not visible through his cowl, are green.

Personality: He is calm most of the time but flees social interaction. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a slaver, Seven was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Stableman and found it very stressful. He has drifted from career to career and currently works as a Stableman.

Motivation: Further expansion of business; and to be a fisher again

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Job, Mentor. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Seven On the Mountaintop, Male Tabaxi Bard 9
Medium (5'1") Tabaxi, Lawful Evil (CR 9)
Armor Class 14
Hit Points 32 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Athletics +2, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs

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